AI Insights · Timothy · July 2022
Top 5 Digital Pacifier Games on Android in Africa - Q2 2022
Discover the performance trends of the top 5 digital pacifier games on the Android platform in Africa during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 digital pacifier games on the Android platform in Africa displayed varied performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed look at each game's metrics.
Hill Climb Racing from Fingersoft saw its weekly revenue peak at $144 in mid-April, followed by a gradual decrease to $59 by the end of June. Weekly downloads fluctuated, starting at 107K in late March, dipping to 42K in mid-May, and rising again to 112K by the end of June. Weekly active users also showed an overall upward trend, growing from 1.07M in late March to 1.18M at the end of June.
Talking Tom Gold Run by Outfit7 Limited experienced a peak in weekly revenue of $254 in late April, with a subsequent decline to $145 by the end of June. Weekly downloads remained relatively stable, ranging between 76K and 98K throughout the quarter. Weekly active users peaked at nearly 1.53M in mid-May before decreasing slightly to 1.39M by the end of June.
Talking Tom Hero Dash, also from Outfit7 Limited, achieved a significant increase in weekly revenue, peaking at $259 in mid-June. Weekly downloads ranged from 75K to 98K, showing some fluctuations throughout the quarter. The game maintained a steady number of weekly active users, hovering around 950K to 990K.
Toon Cup - Football Game from Cartoon Network EMEA saw a notable rise in weekly downloads, peaking at 101K in mid-April before stabilizing around 72K by the end of June. Weekly active users followed a similar pattern, increasing from 120K in late March to 227K by the end of June.
Piano Kids - Music & Songs by Orange Studios Games experienced a modest peak in weekly revenue at $5 in the last week of June. Weekly downloads saw a significant rise from 41K in late March to 82K in early June, before stabilizing around 64K by the end of the quarter. Weekly active users peaked at 671K in early June and slightly decreased to 601K by the end of June.
For more detailed insights and data, visit Sensor Tower.